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The game

A game. Decisions. Another perspective.

A relaxed, pressure-free and motivating experience. The person decides when and where to play.

  • Relaxed

    The person chooses the time and place they prefer to play… and it's only 15 minutes!

  • Pressure-free

    Immersed in the challenge and away from any evaluative setting, they decide and react naturally.

  • Motivating

    Gamification offers a different way to face an assessment, creating a positive reaction in people.

The report

Information to open conversations.

The report adds a behavioral perspective to interviews and conversations. It does not guarantee performance or replace professional assessment or personal context.

Illustrative example. Not an actual assessment.

Report

What styles does the person show?

What is their behavior like?

How to motivate and manage them?

What you can explore in the report.

Styles and tendencies to read in context.

What styles does the person show?

You discover their behavior at work: their commercial, communication and decision-making style.

What is their behavior like?

You get the percentage of each axis of their natural behavior profile.

How to motivate and manage them?

You get the essential factors to know how to lead and motivate the person at work.

How do they lead teams?

The key points of their leadership style at work are detailed.

What are their competencies?

You learn the capabilities that motivate them and where they need more effort: persuasion, initiative, negotiation, innovation, teamwork, leadership, planning, flexibility, self-confidence, adaptation, integral vision and more.

PRO

Ask about extended reports. Behavioral information is not a clinical diagnosis.

Your next decision deserves more context.

Tell us what you need to understand about your team.