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Career guidance · Schools

Early guidance, before choosing.

Each student plays for 15 minutes and receives a report that connects their style with careers, ways of studying and suitable environments. The school adds a behavioral perspective to its guidance process.

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Student using a tablet in the classroom
The challenge

Choosing what to study without knowing yourself.

  • Many options, little clarity

    Students finish secondary school facing hundreds of degrees and few tools to prioritize.

  • Beyond grades

    Academic performance does not show how each student communicates, decides or works.

  • Outside pressure

    Family, friends and expectations weigh on a choice that should start with each person.

  • Limited time

    Guidance teams have to support many students at once.

How it is implemented

From one class to the whole school.

  1. 01

    We plan together

    We define classes, dates and how it fits into the school’s guidance program.

  2. 02

    Students play

    Fifteen minutes on a computer, tablet or phone, in class or at home.

  3. 03

    Each one gets a report

    Behavioral profile, strengths and suitable careers and areas, in plain language.

  4. 04

    They work on it in class

    The report becomes material for workshops, tutoring and conversations with families.

What each one receives

Useful information for everyone who supports them.

Young people with tablets gathered outdoors

The student

  • Their behavioral profile on the DISC model
  • Natural strengths and challenges
  • Suitable careers, areas and study formats

The school

  • A behavioral perspective for guidance
  • A common base for tutoring and workshops
  • An innovative experience students enjoy

Families

  • The profile as a tool for understanding
  • A starting point to talk without pressure
  • Respect for each student’s process
In the classroom

How schools use it.

  1. #1

    Self-knowledge workshops

    Each student reflects on their strengths and the environments where they feel comfortable.

  2. #2

    Career exploration

    The profile works as a compass to prioritize among many possible options.

  3. #3

    Life project

    What kind of life each one wants to build: routine, challenges, social contact, impact.

  4. #4

    Meetings with families

    Sharing the profile helps avoid expectations that don’t match the student.

Not a diagnosis. A roadmap.

The profile describes behavioral tendencies; it does not define anyone or decide for anyone. It is a starting point for conversation, and a vocation keeps taking shape with new experiences.

Results

More than 7,000 young people have already played in guidance programs.

Documented implementations with public agencies and social organizations.

CountryAgencyInstitutionParticipants
El SalvadorExpertise FranceMINED5,151
SpainFundación ExitPrivate542
Latin AmericaJunior AchievementMultinational1,387 · 5 countries
See the path for governments

Frequently asked questions

How long does it take?

The game takes about 15 minutes. It fits within one class period.

Do we need special equipment?

No. A computer, tablet or phone with an internet connection is enough.

Does it replace the guidance team?

No. It adds objective information to better support each student.

Let’s bring Nawaiam to your school.

Tell us how many students and classes you want to support, and we will put together a tailored proposal.

Request a proposal